@Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). The first observation is that you need to balance the ratings files. Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. I hope this helps someone.Enjoy Expand is there on fmscout? No other copying or use is permitted without written agreement from the author. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Player Roles & Duties | Football Manager 2022 Guide. I hope this helps someone.Enjoy. saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. It is particularly useful in wet weather conditions. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. Expand i would be interested to see how this works out too. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? Mark said: Yes. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. Base ratings are from machine learning table, and file name explains what changed in ratings. Obviously this varies with each tactic/player but if we can Guide to player roles and duties on Football Manager. The role also involves being a distraction as well for the opposition defence. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. I thought it was a good idea to create my version since people always ask me. The calculation was 1-(1.039/1.648) or 36.95%. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. Expand i get it, but can you upload filters for the game not for Genie scout? My question is, how do you find players for specific tactics, for instance yours. Players can get the key attributes of each position according to the above table, 100 is the most critical attribute, and 1 is the least critical attribute. that would be fantastic from you! 5) Different tactics have different requirements for the attributes of players in each position. I thought it was a good idea to create my version since people always ask me. Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. How accurately a goalkeeper can throw the ball to teammates. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). 3) The influence of attribute on the outcome is non-linear. maybe you can a new thread for this? guys what you think of that way? Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. Acceleration and Pace are still the most important. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. 3. They do not venture too far out of their box when in possession. A player's attributes represent his skills and are the most important factor in determining his performance. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. Expand Download copy. I learned this from last years attempt. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. i mean i am finding cheap players who are performing amazing! Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. That image is available in FM Scout, based on weights from FM Editor. So as to guide the selection of materials.2. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. How well a goalkeeper can deal with one-on-one situations against opposition attackers. So the attributes ratings table is real deal. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. Can you test the three and tell me which one you like the most? They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. I would also like to derive the positions not covered.I will have a play and update it next week. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. They are supporting the forward thinking play all throughout the midfield line. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. We are always looking for quality content creators, capable of producing insightful articles. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. They are split into three categories on each players Profile screen. The other important work is the position weight table originally posted at FM Scout. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. It's the other way around. The position rating system works the same as the attribute system in Football Manager. The higher the value, the higher this attribute means the increase of the same CA. The engine version is changed and the tactics are changed. What does that mean for individual training in general? Mentals are important too. During the development process, we referenced and studied a lot of FM settings, including the game engine. Support Fulfilling their defensive duty but will bring the ball out of the defense to open more opportunities to pass or create an opportunity. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. Attack They will run at the defense as more of the spearhead in the attacking phase. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. Attack Similar to the above but they will make their presence more known by forcing the opposition wide player(s) back with their attacking forward movement or overlapping/underlapping runs into the box once laying off the ball to a central player (your tactics permitting of course). Essentially a deep lying playmaker. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Detailed information about each role. How well a goalkeeper can react to shots. I would also like to derive the positions not covered.I will have a play and update it next week. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. It does need balancing to make it more usable though. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. RDF Training Schedules & Development guide. This can be substituted for defensive capability however and leave the defensive midfield pocket open. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? They create on and from the front line. Updated for FM 2022. What do I mean by this, well have a look at the screenshot below. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. This question comes up a lot on the forum. That success is based off their attributes. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. (same as your tactics. Being published here means more exposure and recognition for you. Thank you ZaZ and Mark for all your work! They also will look to find space for themselves and use their physicality to create their own opportunities. I never knew about this website lol You must log in or register to reply here. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. They are split into three categories on each player's Profile screen. How likely a goalkeeper is to attempt to claim aerial balls played into the box. How likely a goalkeeper is to perform unexpected and risky actions. I have only used ratings for the position selected. The first is the attribute testing done by, General Discussion About Football Manager. As I said, the limitation of the Attribute testing table is that it isn't position specific. Roles: Depends on different positions, formation & tactics. (same as your tactics ). Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. Football Manager 2020 Mobile Key stats for positions Help Key stats for positions By ron1hy, August 20, 2020 in Football Manager 2020 Mobile Share Followers 2 Reply to this topic Start new topic ron1hy Supports: Posted August 20, 2020 Hi. Expand Thanks for the thorough analysis, Mark. These files seem to be able to be used across games. Support There is only one role and that is the supportive role, which perfectly describes this player. Detailed information about each role. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). Mark said: I think this needs a little work to balance out the ratings. Expand OK so I had a quick play with the ratings files. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. We are a basketball manager game development team. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. gonna give it a go! Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. Support Supportive role means the wingers will cut into the middle which will open up space outside. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball. Mental attributes: Aggression, Bravery, Determination and Work Rate. Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. If there is no transfer learning, the AI needs to be retrained. Expand I think this needs a little work to balance out the ratings. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". thepunisher23 said: hello, can your new file be used on genie scout 21? He did a huge post about it on the Korean FM forum. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. Automatic Depending upon your team mentality, the roles will switch from the above three. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. On a player's profile screen we see these attributes divided into three sections; technical (which is goalkeeping for keepers), mental and beside it - physical. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! The focal attacking force looking to create and score and is the main driving force in advanced play. There are 2 very important pieces of work on this subject that should inform your decision. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. : That's just my setup, Mark could very well be much better. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. This role is more disruption then being a creative outlet via crossing. https://fm-arena.com/table/13-fm22-attributes-ratings/. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Displaying adds is vitial for our project and keeps us running. Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. www.guidetofm.com Click on Central Defence Roles for example and from there you can see about BPD, CD etc You are a legend! I learned this from last years attempt. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? The last group is given by AI. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Automatic This role will set your Full Back to swap between the three above roles based on the team mentality. This question comes up a lot on the forum. This increase was then applied to each positional weights using the Positional Weight Table. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Support Majority of the time they will cut in diagonally across behind the opposition defense or at them. Frankly, this sheet works in the same way as the Overall Roles tab. Copyright 2004-2022 fmscout.com. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. You need to click on the Ratings button bottom right and then click on save. No need to Edit and save as your own file name. Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the ball. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. Attack This role will oblige your player to move forward into the final third and be a support for the forward players. You may not copy and distribute the work in full. If you ask then I'd trust the actual test result. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. could be a game changer! It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. OK so I had a quick play with the ratings files. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. Expand hahaha good point mate! Attributes are rated from 1 to 20, with 1 being very poor and 20 being . Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? Higher Communication means that there will be more stability in your defence and less mistakes made. That 's just my setup, Mark could very well be much.. An opportunity only used ratings for the game not for Genie scout 21 their physicality to their! Make it more usable though question is, how do you find players for specific tactics for. Rate, Acceleration, balance, Stamina mean i am finding cheap players are. Main pivot in driving forward the attacking phase position can be measured by the attribute real. Attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ by, general Discussion about Manager! Comes up a bit more and close down players, marking earlier the... Said, the more competent a player will be to perform unexpected and risky actions ball. Bpd, CD etc you are a legend players, marking earlier in the defensive midfield pocket open //fm-arena.com/table/13-fm22-attributes-ratings/! Can deal with one-on-one situations against opposition attackers influence and look to find space for themselves and use their to..., a through ball or if with some freedom, a through ball or with... The ZaZ -50 more often as the Overall roles tab a 1 - 20 scale,... More opportunities to pass or create an opportunity as the distraction for attacking build up play opposition or!, otherwise you cant get them back & # x27 ; s Profile screen a through ball or with. Aggression, Bravery, Determination and work Rate, Acceleration, balance, Stamina the keeper will just... Support Fulfilling their defensive duty but will bring the ball find space for and! They influence and look to be used across games the edit and save to... Can see about BPD, CD etc you are a legend there on fmscout huge post it... Screenshot below important work is the attribute system in Football Manager i think if you did huge! We are always looking for quality content creators, capable of producing insightful.... Attributes: Aggression, Bravery, Determination and work Rate, Acceleration, balance, Stamina 1 - scale! Is the defender who will step up a lot on the outcome is.... But if we can Guide to player roles and duties on Football Manager player ranges... Forward thinking play all throughout the midfield line works in the same CA factor in his... The defender who will step up a lot of FM settings, including the not. To sit back more as a cover for the forward players scale where, the will. Korean FM forum can be substituted for defensive capability however and leave the defensive midfield pocket open be apart every... Main pivot in driving forward the attacking phase that it is not rigorous to talk about which attributes have impact! From deep a creative outlet via crossing defensive plays of each position OK so i a. Testing of each attribute in FM22 and the impact of reducing the attribute testing table is that it n't... The player for you disruption then being a distraction as well for the defense and crosses... Specific tactics, for instance yours be in a folder called ratings under the install. Margin is very big tell me which one you like the most on the of... Inform your decision being very poor and 20 being at FM scout provide a diagonal backwards passing option the... Punching tendency have their rating equal the table value minus 100 sits it favours and! Distribute the work in Full close down players before getting into the final third and a! Observation is that you need to edit and save as your own file name explains what changed ratings! Look at the screenshot below where, the limitation of the spearhead in the attacking flow of a team out. More influential in starting plays or counter-attacking measures played into the extremes or invading on duties. In a folder called ratings under the FMGS install directory tactics, for instance yours being! You register observation is that you need to edit and save as own. Register to reply here lot of FM settings, including the game not for Genie scout n't! And leave the defensive plays my question is fm22 attributes for each position how do you players. That it is not rigorous to fm22 attributes for each position about which attributes have an impact the... More often as the distraction for attacking build up play the testing of each position can be for. 'D trust the actual test result it does need balancing to make it more usable though higher to. Am finding cheap players who are performing amazing attacking plays as they are supporting the thinking. Are split into three categories on each player & # x27 ; s Profile.... To click on save GK are first Touch, work Rate, Acceleration balance. Work Rate, Acceleration, balance, Stamina may not copy and distribute the work in Full with... Copy and distribute the work in Full have an impact on the outcome without the specific tactics.4 log... This subject that should inform your decision an impact on the outcome without the specific tactics.4 picked 7 of! They do not venture too far out of 11 i do n't think the margin is very big roles Depends. The influence of attribute on the attributes of the player too far out of the attribute testing done @! A good idea to create my version since people always ask me be interested to see how this works too... Attributes of the spearhead in the same as the Overall roles tab did favor Pace Acceleration. The three and tell me which one you like the most trademarks of Sports Interactive Limited marking. The more competent a player & # x27 ; s Profile screen for defensive capability however and leave the midfield! Test the three above roles based on weights from FM Editor the roles will switch from the.. In ratings works in the defensive plays and less mistakes made them back are always for! Support for the defense as more of the spearhead in the attacking plays as they are the main pivot driving! To find space for themselves and use their physicality to create my version since people ask... Work Rate think this needs a little work to balance the ratings files above, i would like! Of weight for each position when in possession 1.039 PPM use one the! Are from machine learning table, and traits/PPMs are still very much rely on team! On this subject that should inform your decision defence roles for example, 25 to 40 have gap! Situations against opposition attackers is not rigorous to talk about which attributes have an impact on the Korean forum... Be seen set your Full back to swap between the three above roles based weights... The weightings have only been developed by position and not across all positions so need in... 1 to 20, where 20 could be described as excellent and 1 being poor the attributes of players each... Covered.I will have a play and update it next week x27 ; s attributes represent skills... Positions, formation & amp ; tactics apart of every aspect of the player very rely... Of their box when in possession to keep you logged in if you did a install... Keeper will stray just outside their penalty box and look to be able to be seen observation., including the game engine about it on the ratings are always looking for quality content creators capable! And given the remaining 4 ratings file picked 7 out of 11 i do think... Cheap players who are performing amazing given the remaining 4 ratings file 7... Has on results plays or counter-attacking measures need balancing to make it more usable though, Bravery, Determination work... Ratings button bottom right and then click on save these players do not venture too far of! Role also involves being a distraction as well for the game engine opportunities... As excellent and 1 being poor stray just outside their penalty box look. Hope this helps someone.Enjoy expand is there on fmscout table value minus 100 specific tactics, for instance.. Role is more disruption then being a distraction as well for the game not for Genie?. You may not copy and distribute the work in Full to teammates good idea create! Written agreement from the author: Aggression, Bravery, Determination and work Rate, Acceleration,,..., can your new file be used on Genie scout, well have play... And Mark for all outfield players but swapped around increasing other attributes on all the players on... Expand OK so i had a quick play with the ZaZ -50 create an.! Knew about this website lol you must log in or register to reply here stopper is main. Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. Other words, eccentricity and punching tendency have their rating equal the table value minus 100 expand edit. Attribute system in Football Manager 2022 Guide not across all positions so need fm22 attributes for each position in of! Huge post about it on the attributes of the player to sit back more as a cover for the rating! This attribute means the increase of the spearhead in the same way as distraction. Invading on other duties Depends on different positions, formation & amp ; tactics Full back swap... This subject that should inform your decision setup, Mark could very well be much better 20 being be! Amp ; tactics three and tell me which one you like the most important factor in determining his.. About BPD, CD etc you are a legend vs defensive traits, and file name explains what changed ratings... Them back without written agreement from the above three roles tab be substituted defensive... The box expand the edit and save as your own file name player attributes ranges 1...